29 Dec 08 3dny:multi-pass Rendering (mpr) In Maya

Multi-pass rendering (MPR) is the secret workhorse of all 3D. It allows the artist to produce effects and a wide range of treatments that could not otherwise be created. More importantly, it gives the production team the power to save tremendous amounts of time, and money. Multi-pass techniques are so powerful that it is often said they are more important than the choice of 3D package. There is more than a little truth to that, however Maya adds many tools that make it uniquely suited for industrial strength MPR projects.
This MediaBook is perhaps the most comprehensive study available on this very important topic. In it, the reader will find an exhaustive study on the topic’s wide range of applications:
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Related eBooks:
- Sketch and Cell Rendering in Maya 2009’s Mental Ray
- Digital Tutors: mental ray in Maya: Rendering Workflow
- Mental Ray Sketch and Cell Rendering in Maya 2009
- Gnomonology: Mental Ray Sketch and Cell Rendering in Maya 2009
- i3D Tutorials Introduction to Rendering with mental ray in Autodesk Maya 2009
- fxphd: Maya Lighting and Rendering
- The Gnomon Workshop – Maya Rendering 4: Light Fog
- Advanced Maya Texturing and Lighting
- Digital Tutors – Introduction to mental ray in Maya 2009
- Nov 19, 2008 The Gnomon Workshop – Creature and Environment Rendering – Digital Rendering Techniques with Nick Pugh
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