24 Apr 09 SimplyMax – Modeling Cartoon Rat Model
Kurt takes us through the basic modeling techniques of building a cartoon rat, starting with building the basic shape of the character in polygons then adding detail using various tools to achieve the look of the final model.
RAPIDSHARE :
http://rapidshare.com/files/203195603/Cartoon20Rat20Model20part201.zip
http://rapidshare.com/files/203194653/Cartoon20Rat20Model20part202.zip
http://rapidshare.com/files/203195889/Cartoon20Rat20Model20part203.zip
http://rapidshare.com/files/203196102/Cartoon20Rat20Model20part204.zip
http://rapidshare.com/files/203195120/Cartoon20Rat20Model20part205.zip
http://rapidshare.com/files/203196292/Cartoon20Rat20Model20part206.zip
http://rapidshare.com/files/203196027/Cartoon20Rat20Model20part207.zip
http://rapidshare.com/files/203195918/Cartoon20Rat20Model20part208.zip
http://rapidshare.com/files/203196431/Cartoon20Rat20Model20part209.zip
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Kurt takes us through the process of modeling a futuristic gun. He will start with image plane set-up and then dive into modeling using polygons and then converting to Sub-d’s to add more detail to the gun.
Kurt takes us through modeling this hard surface robot. He starts off with image plane set-up then proceeds with polygon primitives to achieve all the basic proportions. Then Kurt adds detail using a variety of different modeling tools, before converting to sub-d�s for final shaping. After using these methods to create the robot then you can use everything learnt to apply to similar projects.